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Rule 2 of Golf Explained: The Five Areas of the Course and Why They Matter

By Web Asset House Studio ·

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How we wrote this: A plain-English summary of Rule 2 of the Rules of Golf as published by The R&A (the same Rules the USGA publishes), checked October 29, 2026. Read the official Rule text for every detail.

Boundaries first

Golf is played on a course whose boundaries are set by the Committee. Anything outside them is out of bounds (see lost ball and out of bounds).

The five defined areas (Rule 2.2)

Area What it covers Main Rule
General area Everything except the four specific areas below: fairway, rough, trees and so on Rules 1–20 generally
Teeing area The teeing area you must use to start the hole you're playing Rule 6
Penalty areas All penalty areas Rule 17
Bunkers All bunkers Rule 12
Putting green The green of the hole you're playing Rule 13

The general area is where your ball will usually be played until it reaches the putting green.

Where is my ball? (Rule 2.2c)

A ball is always treated as lying in only one area:

This matters because the area decides which Rules apply when you play the ball or take relief.

Objects and conditions (Rule 2.3)

Some things give free relief (no penalty):

There's no free relief from boundary objects or integral objects.

No play zones (Rule 2.4)

A no play zone is a defined part of an abnormal course condition or a penalty area where play isn't allowed. If your ball is in one, or one interferes with your stance or swing, the Rules point you to relief under Rule 16.1f or 17.1e.

Related: Rule 1 and the spirit of the game, play the course as you find it, model Local Rules.

Sources

See every rule in order: Rules of Golf: all 25 rules.

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